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GNU Info File
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1995-09-01
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This is Info file ../../info/xemacs.info, produced by Makeinfo-1.63
from the input file xemacs.texi.
This file documents the XEmacs editor.
Copyright (C) 1985, 1986, 1988 Richard M. Stallman. Copyright (C)
1991, 1992, 1993, 1994 Lucid, Inc. Copyright (C) 1993, 1994 Sun
Microsystems, Inc. Copyright (C) 1995 Amdahl Corporation.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the sections entitled "The GNU Manifesto", "Distribution" and "GNU
General Public License" are included exactly as in the original, and
provided that the entire resulting derived work is distributed under the
terms of a permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the sections entitled "The GNU Manifesto",
"Distribution" and "GNU General Public License" may be included in a
translation approved by the author instead of in the original English.
File: xemacs.info, Node: XEmacs under X, Prev: Mode Line, Up: Frame
Using XEmacs Under the X Window System
======================================
XEmacs can be used with the X Window System and a window manager like
MWM or TWM. In that case, the X window manager opens, closes, and
resizes XEmacs frames. You use the window manager's mouse gestures to
perform the operations. Consult your window manager guide or reference
manual for information on manipulating X windows.
When you are working under X, each X window (that is, each XEmacs
frame) has a menu bar for mouse-controlled operations (*note Pull-down
Menus::.).
XEmacs under X is also a multi-frame XEmacs. You can use the New
Frame menu item from the File menu to create a new XEmacs frame in a
new X window from the same process. The different frames will share the
same buffer list, but you can look at different buffers in the different
frames.
The function `find-file-other-frame' is just like `find-file', but
creates a new frame to display the buffer in first. This is normally
bound to `C-x 5 C-f', and is what the Open File, New Frame menu item
does.
The function `switch-to-buffer-other-frame' is just like
`switch-to-buffer', but creates a new frame to display the buffer in
first. This is normally bound to `C-x 5 b'.
You can specify a different default frame size other than the one
provided. Use the variable `default-frame-alist', which is an alist of
default values for frame creation other than the first one. These may
be set in your init file, like this:
(setq default-frame-alist '((width . 80) (height . 55)))
For values specific to the first XEmacs frame, you must use X
resources. The variable `x-frame-defaults' takes an alist of default
frame creation parameters for X window frames. These override what is
specified in `~/.Xdefaults' but are overridden by the arguments to the
particular call to `x-create-frame'.
When you create a new frame, the variable `create-frame-hook' is
called with one argument, the frame just created.
If you want to close one or more of the X windows you created using
New Frame, use the Delete Frame menu item from the File menu.
If you are working with multiple frames, some special information
applies:
* Two variables, `frame-title-format' and `frame-icon-title-format'
determine the title of the frame and the title of the icon that
results if you shrink the frame.
* The variables `auto-lower-frame' and `auto-raise-frame' position a
frame. If true, `auto-lower-frame' lowers a frame to the bottom
when it is no longer selected. If true, `auto-raise-frame' raises
a frame to the top when it is selected. Under X, most
ICCCM-compliant window managers will have options to do this for
you, but these variables are provided in case you are using a
broken window manager.
* There is a new frame/modeline format directive, %S, which expands
to the name of the current frame (a frame's name is distinct from
its title; the name is used for resource lookup, among other
things, and the title is simply what appears above the window.)
File: xemacs.info, Node: Keystrokes, Next: Pull-down Menus, Prev: Frame, Up: Top
Keystrokes, Key Sequences, and Key Bindings
*******************************************
* Menu:
* Intro to Keystrokes:: Keystrokes as building blocks of key sequences.
* Representing Keystrokes:: Using lists of modifiers and keysyms to
represent keystrokes.
* Key Sequences:: Combine key strokes into key sequences you can
bind to commands.
* String Key Sequences:: Available for upward compatibility.
* Meta Key:: Using ESC to represent Meta
* Super and Hyper Keys:: Adding modifier keys on certain keyboards.
* Character Representation:: How characters appear in Emacs buffers.
* Commands:: How commands are bound to key sequences.
File: xemacs.info, Node: Intro to Keystrokes, Next: Representing Keystrokes, Prev: Keystrokes, Up: Keystrokes
Keystrokes as Building Blocks of Key Sequences
==============================================
Earlier versions of Emacs used only the ASCII character set, which
defines 128 different character codes. Some of these codes are
assigned graphic symbols like `a' and `='; the rest are control
characters, such as `Control-a' (also called `C-a'). `C-a' means you
hold down the CTRL key and then press `a'.
Keybindings in XEmacs are not restricted to the set of keystrokes
that can be represented in ASCII. XEmacs can tell the difference
between, for example, `Control-h', `Control-Shift-h', and `Backspace'.
A keystroke is like a piano chord: you get it by simultaneously
striking several keys. To be more precise, a keystroke consists of a
possibly empty set of modifiers followed by a single "keysym". The set
of modifiers is small; it consists of `Control', `Meta', `Super',
`Hyper', and `Shift'.
The rest of the keys on your keyboard, along with the mouse buttons,
make up the set of keysyms. A keysym is usually what is printed on the
keys on your keyboard. Here is a table of some of the symbolic names
for keysyms:
`a,b,c...'
alphabetic keys
`f1,f2...'
function keys
`button1'
left mouse button
`button2'
middle mouse button
`button3'
right mouse button
`button1up'
upstroke on the left mouse button
`button2up'
upstroke on the middle mouse button
`button3up'
upstroke on the right mouse button
`return'
Return key
Use the variable `keyboard-translate-table' only if you are on a
dumb tty, as it cannot handle input that cannot be represented as ASCII.
The value of this variable is a string used as a translate table for
keyboard input or `nil'. Each character is looked up in this string
and the contents used instead. If the string is of length `n',
character codes `N' and up are untranslated. If you are running Emacs
under X, you should do the translations with the `xmodmap' program
instead.
File: xemacs.info, Node: Representing Keystrokes, Next: Key Sequences, Prev: Intro to Keystrokes, Up: Keystrokes
Representing Keystrokes
-----------------------
XEmacs represents keystrokes as lists. Each list consists of an
arbitrary combination of modifiers followed by a single keysym at the
end of the list. If the keysym corresponds to an ASCII character, you
can use its character code. (A keystroke may also be represented by an
event object, as returned by the `read-key-sequence' function;
non-programmers need not worry about this.)
The following table gives some examples of how to list
representations for keystrokes. Each list consists of sets of
modifiers followed by keysyms:
`(control a)'
Pressing CTRL and `a' simultaneously.
`(control ?a)'
Another way of writing the keystroke `C-a'.
`(control 65)'
Yet another way of writing the keystroke `C-a'.
`(break)'
Pressing the BREAK key.
`(control meta button2up)'
Release the middle mouse button, while pressing CTRL and META.
Note: As you define keystrokes, you can use the `shift' key only as a
modifier with characters that do not have a second keysym on the same
key, such as `backspace' and `tab'. It is an error to define a
keystroke using the shift modifier with keysyms such as `a' and `='.
The correct forms are `A' and `+'.
File: xemacs.info, Node: Key Sequences, Next: String Key Sequences, Prev: Representing Keystrokes, Up: Keystrokes
Representing Key Sequences
--------------------------
A "complete key sequence" is a sequence of keystrokes that Emacs
understands as a unit. Key sequences are significant because you can
bind them to commands. Note that not all sequences of keystrokes are
possible key sequences. In particular, the initial keystrokes in a key
sequence must make up a "prefix key sequence".
Emacs represents a key sequence as a vector of keystrokes. Thus, the
schematic representation of a complete key sequence is as follows:
[(modifier .. modifer keysym) ... (modifier .. modifier keysym)]
Here are some examples of complete key sequences:
`[(control c) (control a)]'
Typing `C-c' followed by `C-a'
`[(control c) (control 65)]'
Typing `C-c' followed by `C-a'. (Using the ASCII code for the
character `a')
`[(control c) (break)]'
Typing `C-c' followed by the `break' character.
A "prefix key sequence" is the beginning of a series of longer
sequences that are valid key sequences; adding any single keystroke to
the end of a prefix results in a valid key sequence. For example,
`control-x' is standardly defined as a prefix. Thus there is a
two-character key sequence starting with `C-x' for each valid
keystroke, giving numerous possibilities. Here are some samples:
* `[(control x) (c)]'
* `[(control x) (control c)]'
Adding one character to a prefix key does not have to form a complete
key. It could make another, longer prefix. For example, `[(control x)
(\4)]' is itself a prefix that leads to any number of different
three-character keys, including `[(control x) (\4) (f)]', `[(control x)
(\4) (b)]' and so on. It would be possible to define one of those
three-character sequences as a prefix, creating a series of
four-character keys, but we did not define any of them this way.
By contrast, the two-character sequence `[(control f) (control k)]'
is not a key, because the `(control f)' is a complete key sequence in
itself. You cannot give `[(control f (control k)]' an independent
meaning as a command while `(control f)' is a complete sequence,
because Emacs would understand C-f C-k as two commands.
The predefined prefix key sequences in Emacs are `(control c)',
`(control x)', `(control h)', `[(control x) (\4)]', and `escape'. You
can customize Emacs and could make new prefix keys or eliminate the
default key sequences. *Note Key Bindings::. For example, if you
redefine `(control f)' as a prefix, `[(control f) (control k)]'
automatically becomes a valid key sequence (complete, unless you define
it as a prefix as well). Conversely, if you remove the prefix
definition of `[(control x) (\4)]', `[(control x) (\4) (f)]' (or
`[(control x) (\4) ANYTHING]') is no longer a valid key sequence.
Note that the above paragraphs uses \4 instead of simply 4, because
\4 is the symbol whose name is "4", and plain 4 is the integer 4, which
would have been interpreted as the ASCII value. Another way of
representing the symbol whose name is "4" is to write ?4, which would be
interpreted as the number 52, which is the ASCII code for the character
"4". We could therefore actually have written 52 directly, but that is
far less clear.
File: xemacs.info, Node: String Key Sequences, Next: Meta Key, Prev: Key Sequences, Up: Keystrokes
String Key Sequences
--------------------
For backward compatibility, you may also represent a key sequence
using strings. For example, we have the following equivalent
representations:
`"\C-c\C-c"'
`[(control c) (control c)]'
`"\e\C-c"'
`[(meta control c)]'
File: xemacs.info, Node: Meta Key, Next: Super and Hyper Keys, Prev: String Key Sequences, Up: Keystrokes
Assignment of the META Key
--------------------------
Not all terminals have the complete set of modifiers. Terminals
that have a Meta key allow you to type Meta characters by just holding
that key down. To type `Meta-a', hold down META and press `a'. On
those terminals, the META key works like the SHIFT key. Such a key is
not always labeled META, however, as this function is often a special
option for a key with some other primary purpose.
If there is no META key, you can still type Meta characters using
two-character sequences starting with ESC. To enter `M-a', you could
type `ESC a'. To enter `C-M-a', you would type `ESC C-a'. ESC is
allowed on terminals with Meta keys, too, in case you have formed a
habit of using it.
If you are running under X and do not have a META key, it is
possible to reconfigure some other key to be a META key. *Note Super
and Hyper Keys::.
Emacs believes the terminal has a META key if the variable
`meta-flag' is non-`nil'. Normally this is set automatically according
to the termcap entry for your terminal type. However, sometimes the
termcap entry is wrong, and then it is useful to set this variable
yourself. *Note Variables::, for how to do this.
Note: If you are running under the X window system, the setting of
the `meta-flag' variable is irrelevant.
File: xemacs.info, Node: Super and Hyper Keys, Next: Character Representation, Prev: Meta Key, Up: Keystrokes
Assignment of the SUPER and HYPER Keys
--------------------------------------
Most keyboards do not, by default, have SUPER or HYPER modifier
keys. Under X, you can simulate the SUPER or HYPER key if you want to
bind keys to sequences using `super' and `hyper'. You can use the
`xmodmap' program to do this.
For example, to turn your CAPS-LOCK key into a SUPER key, do the
following:
Create a file called `~/.xmodmap'. In this file, place the lines
remove Lock = Caps_Lock
keysym Caps_Lock = Super_L
add Mod2 = Super_L
The first line says that the key that is currently called `Caps_Lock'
should no longer behave as a "lock" key. The second line says that
this should now be called `Super_L' instead. The third line says that
the key called `Super_L' should be a modifier key, which produces the
`Mod2' modifier.
To create a META or HYPER key instead of a SUPER key, replace the
word `Super' above with `Meta' or `Hyper'.
Just after you start up X, execute the command `xmodmap /.xmodmap'.
You can add this command to the appropriate initialization file to have
the command executed automatically.
If you have problems, see the documentation for the `xmodmap'
program. The X keyboard model is quite complicated, and explaining it
is beyond the scope of this manual. However, we reprint the following
description from the X Protocol document for your convenience:
A list of keysyms is associated with each keycode. If that list
(ignoring trailing `NoSymbol' entries) is a single keysym `K', then the
list is treated as if it were the list ```K NoSymbol K NoSymbol'''. If
the list (ignoring trailing `NoSymbol' entries) is a pair of keysyms
`K1 K2', then the list is treated as if it were the list ```K1 K2 K1
K2'''. If the list (ignoring trailing `NoSymbol' entries) is a triple
of keysyms `K1 K2 K3', then the list is treated as if it were the list
```K1 K2 K3 NoSymbol'''.
The first four elements of the list are split into two groups of
keysyms. Group 1 contains the first and second keysyms; Group 2 contains
third and fourth keysyms. Within each group, if the second element of
the group is NoSymbol, then the group should be treated as if the second
element were the same as the first element, except when the first
element is an alphabetic keysym `K' for which both lowercase and
uppercase forms are defined. In that case, the group should be treated
as if the first element were the lowercase form of `K' and the second
element were the uppercase form of `K'.
The standard rules for obtaining a keysym from a KeyPress event make
use of only the Group 1 and Group 2 keysyms; no interpretation of other
keysyms in the list is given here. (That is, the last four keysyms are
unused.)
Which group to use is determined by modifier state. Switching between
groups is controlled by the keysym named `Mode_switch'. Attach that
keysym to some keycode and attach that keycode to any one of the
modifiers Mod1 through Mod5. This modifier is called the "group
modifier". For any keycode, Group 1 is used when the group modifier is
off, and Group 2 is used when the group modifier is on.
Within a group, which keysym to use is also determined by modifier
state. The first keysym is used when the `Shift' and `Lock' modifiers
are off. The second keysym is used when the `Shift' modifier is on, or
when the `Lock' modifier is on and the second keysym is uppercase
alphabetic, or when the `Lock' modifier is on and is interpreted as
`ShiftLock'. Otherwise, when the `Lock' modifier is on and is
interpreted as `CapsLock', the state of the `Shift' modifier is applied
first to select a keysym, but if that keysym is lower-case alphabetic,
then the corresponding upper-case keysym is used instead.
In addition to the above information on keysyms, we also provide the
following description of modifier mapping from the InterClient
Communications Conventions Manual:
X11 supports 8 modifier bits, of which 3 are pre-assigned to
`Shift', `Lock', and `Control'. Each modifier bit is controlled by the
state of a set of keys, and these sets are specified in a table
accessed by `GetModifierMapping()' and `SetModifierMapping()'.
A client needing to use one of the pre-assigned modifiers should
assume that the modifier table has been set up correctly to control
these modifiers. The `Lock' modifier should be interpreted as `Caps
Lock' or `Shift Lock' according to whether the keycodes in its
controlling set include `XK_Caps_Lock' or `XK_Shift_Lock'.
Clients should determine the meaning of a modifier bit from the
keysyms being used to control it.
A client needing to use an extra modifier, for example `Meta',
should:
1. Scan the existing modifier mappings.
1. If it finds a modifier that contains a keycode whose set of
keysyms includes `XK_Meta_L' or `XK_Meta_R', it should use
that modifier bit.
2. If there is no existing modifier controlled by `XK_Meta_L' or
`XK_Meta_R', it should select an unused modifier bit (one with
an empty controlling set) and:
2. If there is a keycode with `XL_Meta_L' in its set of keysyms, add
that keycode to the set for the chosen modifier, and then:
1. If there is a keycode with `XL_Meta_R' in its set of keysyms,
add that keycode to the set for the chosen modifier, and then:
2. If the controlling set is still empty, interact with the user
to select one or more keys to be `Meta'.
3. If there are no unused modifier bits, ask the user to take
corrective action.
This means that the `Mod1' modifier does not necessarily mean
`Meta', although some applications (such as twm and emacs 18) assume
that. Any of the five unassigned modifier bits could mean `Meta'; what
matters is that a modifier bit is generated by a keycode which is bound
to the keysym `Meta_L' or `Meta_R'.
Therefore, if you want to make a META key, the right way is to make
the keycode in question generate both a `Meta' keysym and some
previously-unassigned modifier bit.
File: xemacs.info, Node: Character Representation, Next: Commands, Prev: Super and Hyper Keys, Up: Keystrokes
Representation of Characters
============================
This section briefly discusses how characters are represented in
Emacs buffers. *Note Key Sequences:: for information on representing
key sequences to create key bindings.
ASCII graphic characters in Emacs buffers are displayed with their
graphics. LFD is the same as a newline character; it is displayed by
starting a new line. TAB is displayed by moving to the next tab stop
column (usually every 8 spaces). Other control characters are
displayed as a caret (`^') followed by the non-control version of the
character; thus, `C-a' is displayed as `^A'. Non-ASCII characters 128
and up are displayed with octal escape sequences; thus, character code
243 (octal), also called `M-#' when used as an input character, is
displayed as `\243'.
The variable `ctl-arrow' may be used to alter this behavior. *Note
Display Vars::.
File: xemacs.info, Node: Commands, Prev: Character Representation, Up: Keystrokes
Keys and Commands
=================
This manual is full of passages that tell you what particular keys
do. But Emacs does not assign meanings to keys directly. Instead,
Emacs assigns meanings to "functions", and then gives keys their
meanings by "binding" them to functions.
A function is a Lisp object that can be executed as a program.
Usually it is a Lisp symbol that has been given a function definition;
every symbol has a name, usually made of a few English words separated
by dashes, such as `next-line' or `forward-word'. It also has a
"definition", which is a Lisp program. Only some functions can be the
bindings of keys; these are functions whose definitions use
`interactive' to specify how to call them interactively. Such
functions are called "commands", and their names are "command names".
More information on this subject will appear in the GNU Emacs Lisp
Manual.
The bindings between keys and functions are recorded in various
tables called "keymaps". *Note Key Bindings:: for more information on
key sequences you can bind commands to. *Note Keymaps:: for
information on creating keymaps.
When we say "`C-n' moves down vertically one line" we are glossing
over a distinction that is irrelevant in ordinary use but is vital in
understanding how to customize Emacs. The function `next-line' is
programmed to move down vertically. `C-n' has this effect because it
is bound to that function. If you rebind `C-n' to the function
`forward-word' then `C-n' will move forward by words instead.
Rebinding keys is a common method of customization.
The rest of this manual usually ignores this subtlety to keep things
simple. To give the customizer the information needed, we often state
the name of the command that really does the work in parentheses after
mentioning the key that runs it. For example, we will say that "The
command `C-n' (`next-line') moves point vertically down," meaning that
`next-line' is a command that moves vertically down and `C-n' is a key
that is standardly bound to it.
While we are on the subject of information for customization only,
it's a good time to tell you about "variables". Often the description
of a command will say, "To change this, set the variable `mumble-foo'."
A variable is a name used to remember a value. Most of the variables
documented in this manual exist just to facilitate customization: some
command or other part of Emacs uses the variable and behaves
differently depending on its setting. Until you are interested in
customizing, you can ignore the information about variables. When you
are ready to be interested, read the basic information on variables, and
then the information on individual variables will make sense. *Note
Variables::.
File: xemacs.info, Node: Pull-down Menus, Next: Entering Emacs, Prev: Keystrokes, Up: Top
XEmacs Pull-down Menus
======================
If you are running XEmacs under X, a menu bar on top of the Emacs
frame provides access to pull-down menus of file, edit, and
help-related commands. The menus provide convenient shortcuts and an
easy interface for novice users. They do not provide additions to the
functionality available via key commands; you can still invoke commands
from the keyboard as in previous versions of Emacs.
File
Perform file and buffer-related operations, such as opening and
closing files, saving and printing buffers, as well as exiting
Emacs.
Edit
Perform standard editing operations, such as cutting, copying,
pasting, and killing selected text.
Apps
Access to sub-applications implemented within XEmacs, such as the
mail reader, the World Wide Web browser, the spell-checker, and
the calendar program.
Options
Control various options regarding the way XEmacs works, such as
controlling which elements of the frame are visible, selecting the
fonts to be used for text, specifying whether searches are
case-sensitive, etc.
Buffers
Present a menu of buffers for selection as well as the option to
display a buffer list.
Tools
Perform various actions designed to automate software development
and similar technical work, such as searching through many files,
compiling a program, and comparing or merging two or three files.
Help
Access to Emacs Info.
There are two ways of selecting an item from a pull-down menu:
* Select an item in the menu bar by moving the cursor over it and
click the left mouse-button. Then move the cursor over the menu
item you want to choose and click left again.
* Select an item in the menu bar by moving the cursor over it and
click and hold the left mouse-button. With the mouse-button
depressed, move the cursor over the menu item you want, then
release it to make your selection.
If a command in the pull-down menu is not applicable in a given
situation, the command is disabled and its name appears faded. You
cannot invoke items that are faded. For example, many commands on the
Edit menu appear faded until you select text on which they are to
operate; after you select a block of text, edit commands are enabled.
*Note Mouse Selection:: for information on using the mouse to select
text. *Note Using X Selections:: for related information.
There are also `M-x' equivalents for each menu item. To find the
equivalent for any left-button menu item, do the following:
1. Type `C-h k' to get the `Describe Key' prompt.
2. Select the menu item and click.
Emacs displays the function associated with the menu item in a
separate window, usually together with some documentation.
* Menu:
* File Menu:: Items on the File menu.
* Edit Menu:: Items on the Edit menu.
* Apps Menu:: Items on the Apps menu.
* Options Menu:: Items on the Options menu.
* Buffers Menu:: Information about the Buffers menu.
* Tools Menu:: Items on the Tools menu.
* Help Menu:: Items on the Help menu.
* Menu Customization:: Adding and removing menu items and related
operations.
File: xemacs.info, Node: File Menu, Next: Edit Menu, Up: Pull-down Menus
The File Menu
-------------
The File menu bar item contains the items New Frame, Open File...,
Save Buffer, Save Buffer As..., Revert Buffer, Print Buffer, Delete
Frame, Kill Buffer and Exit Emacs on the pull-down menu. If you select
a menu item, Emacs executes the equivalent command.
Open File, New Frame...
Prompts you for a filename and loads that file into a new buffer
in a new Emacs frame, that is, a new X window running under the
same Emacs process. You can remove the frame using the Delete
Frame menu item. When you remove the last frame, you exit Emacs
and are prompted for confirmation.
Open File...
Prompts you for a filename and loads that file into a new buffer.
Open File... is equivalent to the Emacs command `find-file' (`C-x
C-f').
Insert File...
Prompts you for a filename and inserts the contents of that file
into the current buffer. The file associated with the current
buffer is not changed by this command. This is equivalent to the
Emacs command `insert-file' (`C-x i').
Save Buffer
Writes and saves the current Emacs buffer as the latest version of
the current visited file. Save Buffer is equivalent to the Emacs
command `save-buffer' (`C-x C-s').
Save Buffer As...
Writes and saves the current Emacs buffer to the filename you
specify. Save Buffer As... is equivalent to the Emacs command
`write-file' (`C-x C-w').
Revert Buffer
Restores the last saved version of the file to the current buffer.
When you edit a buffer containing a text file, you must save the
buffer before your changes become effective. Use Revert Buffer if
you do not want to keep the changes you have made in the buffer.
Revert Buffer is equivalent to the Emacs command `revert-file'
(`M-x revert-buffer').
Kill Buffer
Kills the current buffer, prompting you first if there are unsaved
changes. This is roughly equivalent to the Emacs command
`kill-buffer' (`C-x k'), except that `kill-buffer' prompts for the
name of a buffer to kill.
Print Buffer
Prints a hardcopy of the current buffer. Equivalent to the Emacs
command `print-buffer' (`M-x print-buffer').
New Frame
Creates a new Emacs frame displaying the `*scratch*' buffer. This
is like the Open File, New Frame... menu item, except that it does
not prompt for or load a file.
Delete Frame
Allows you to close all but one of the frames created by New Frame.
If you created several Emacs frames belonging to the same Emacs
process, you can close all but one of them. When you attempt to
close the last frame, Emacs informs you that you are attempting to
delete the last frame. You have to choose Exit Emacs for that.
Split Frame
Divides the current window on the current frame into two
equal-sized windows, both displaying the same buffer. Equivalent
to the Emacs command `split-window-vertically' (`C-x 2').
Un-split (Keep This)
If the frame is divided into multiple windows, this removes all
windows other than the selected one. Equivalent to the Emacs
command `delete-other-windows' (`C-x 1').
Un-split (Keep Others)
If the frame is divided into multiple windows, this removes the
selected window from the frame, giving the space back to one of the
other windows. Equivalent to the Emacs command `delete-window'
(`C-x 0').
Exit Emacs
Shuts down (kills) the Emacs process. Equivalent to the Emacs
command `save-buffers-kill-emacs' (`C-x C-c'). Before killing the
Emacs process, the system asks which unsaved buffers to save by
going through the list of all buffers in that Emacs process.
File: xemacs.info, Node: Edit Menu, Next: Apps Menu, Prev: File Menu, Up: Pull-down Menus
The Edit Menu
-------------
The Edit pull-down menu contains the Undo, Cut, Copy, Paste, and
Clear menu items. When you select a menu item, Emacs executes the
equivalent command. Most commands on the Edit menu work on a block of
text, the X selection. They appear faded until you select a block of
text (activate a region) with the mouse. *Note Using X Selections::,
*note Killing::., and *note Yanking::. for more information.
Undo
Undoes the previous command. Undo is equivalent to the Emacs
command `undo' (`C-x u').
Cut
Removes the selected text block from the current buffer, makes it
the X clipboard selection, and places it in the kill ring. Before
executing this command, you have to select a region using Emacs
region selection commands or with the mouse.
Copy
Makes a selected text block the X clipboard selection, and places
it in the kill ring. You can select text using one of the Emacs
region selection commands or by selecting a text region with the
mouse.
Paste
Inserts the current value of the X clipboard selection in the
current buffer. Note that this is not necessarily the same as the
Emacs `yank' command, because the Emacs kill ring and the X
clipboard selection are not the same thing. You can paste in text
you have placed in the clipboard using Copy or Cut. You can also
use Paste to insert text that was pasted into the clipboard from
other applications.
Clear
Removes the selected text block from the current buffer but does
not place it in the kill ring or the X clipboard selection.
Start Macro Recording
After selecting this, Emacs will remember every keystroke you type
until End Macro Recording is selected. This is the same as the
Emacs command `start-kbd-macro' (`C-x (').
End Macro Recording
Selecting this tells emacs to stop remembering your keystrokes.
This is the same as the Emacs command `end-kbd-macro' (`C-x )').
Execute Last Macro
Selecting this item will cause emacs to re-interpret all of the
keystrokes which were saved between selections of the Start Macro
Recording and End Macro Recording menu items. This is the same as
the Emacs command `call-last-kbd-macro' (`C-x e').
File: xemacs.info, Node: Apps Menu, Next: Options Menu, Prev: Edit Menu, Up: Pull-down Menus
The Apps Menu
-------------
The Apps pull-down menu contains the Read Mail (VM)..., Read Mail
(MH)..., Send Mail..., Usenet News, Browse the Web, Gopher, Spell-Check
Buffer and Emulate VI menu items, and the Calendar and Games sub-menus.
When you select a menu item, Emacs executes the equivalent command.
For some of the menu items, there are sub-menus which you will need to
select.
File: xemacs.info, Node: Options Menu, Next: Buffers Menu, Prev: Apps Menu, Up: Pull-down Menus
The Options Menu
----------------
The Options pull-down menu contains the Read Only, Case Sensitive
Search, Overstrike, Auto Delete Selection, Teach Extended Commands,
Syntax Highlighting, Paren Highlighting, Font, Size, Weight, Buffers
Menu Length..., Buffers Sub-Menus and Save Options menu items. When
you select a menu item, Emacs executes the equivalent command. For
some of the menu items, there are sub-menus which you will need to
select.
Read Only
Selecting this item will cause the buffer to visit the file in a
read-only mode. Changes to the file will not be allowed. This is
equivalent to the Emacs command `toggle-read-only' (`C-x C-q').
Case Sensitive Search
Selecting this item will cause searches to be case-sensitive. If
its not selected then searches will ignore case. This option is
local to the buffer.
Overstrike
After selecting this item, when you type letters they will replace
existing text on a one-to-one basis, rather than pushing it to the
right. At the end of a line, such characters extend the line.
Before a tab, such characters insert until the tab is filled in.
This is the same as Emacs command `quoted-insert' (`C-q').
Auto Delete Selection
Selecting this item will cause automatic deletion of the selected
region. The typed text will replace the selection if the selection
is active (i.e. if its highlighted). If the option is not selected
then the typed text is just inserted at the point.
Teach Extended Commands
After you select this item, any time you execute a command with
`M-x'which has a shorter keybinding, you will be shown the
alternate binding before the command executes.
Syntax Highlighting
You can customize your `.emacs' file to include the font-lock mode
so that when you select this item, the comments will be displayed
in one face, strings in another, reserved words in another, and so
on. When Fonts is selected, different parts of the program will
appear in different Fonts. When Colors is selected, then the
program will be displayed in different colors. Selecting None
causes the program to appear in just one Font and Color. Selecting
Less resets the Fonts and Colors to a fast, minimal set of
decorations. Selecting More resets the Fonts and Colors to a larger
set of decorations. For example, if Less is selected (which is the
default setting) then you might have all comments in green color.
Whereas, if More is selected then a function name in the comments
themselves might appear in a different Color or Font.
Paren Highlighting
After selecting Blink from this item, if you place the cursor on a
parenthesis, the matching parenthesis will blink. If you select
Highlight and place the cursor on a parenthesis, the whole
expression of the parenthesis under the cursor will be highlighted.
Selecting None will turn off the options (regarding Paren
Highlighting) which you had selected earlier.
Font
You can select any Font for your program by choosing from one of
the available Fonts.
Size
You can select any size ranging from 2 to 24 by selecting the
appropriate option.
Weight
You can choose either Bold or Medium for the weight.
Buffers Menu Length...
Prompts you for the number of buffers to display. Then it will
display that number of most recently selected buffers.
Buffers Sub-Menus
After selection of this item the Buffers menu will contain several
commands, as submenus of each buffer line. If this item is
unselected, then there are no submenus for each buffer line, the
only command available will be selecting that buffer.
Save Options
Selecting this item will save the current settings of your Options
menu to your `.emacs' file.
File: xemacs.info, Node: Buffers Menu, Next: Tools Menu, Prev: Options Menu, Up: Pull-down Menus
The Buffers Menu
----------------
The Buffers menu provides a selection of up to ten buffers and the
item List All Buffers, which provides a Buffer List. *Note List
Buffers:: for more information.
File: xemacs.info, Node: Tools Menu, Next: Help Menu, Prev: Buffers Menu, Up: Pull-down Menus
The Tools Menu
--------------
The Tools pull-down menu contains the Grep..., Compile..., Shell
Command..., Shell Command on Region..., Debug(GDB)... and
Debug(DBX)... menu items, and the Compare, Merge, Apply Patch and Tags
sub-menus. When you select a menu item, Emacs executes the equivalent
command. For some of the menu items, there are sub-menus which you
will need to select.
File: xemacs.info, Node: Help Menu, Next: Menu Customization, Prev: Tools Menu, Up: Pull-down Menus
The Help Menu
-------------
The Help Menu gives you access to Emacs Info and provides a menu
equivalent for each of the choices you have when using `C-h'. *Note
Help:: for more information.
The Help menu also gives access to UNIX online manual pages via the
UNIX Manual Page option.
File: xemacs.info, Node: Menu Customization, Prev: Help Menu, Up: Pull-down Menus
Customizing XEmacs Menus
------------------------
You can customize any of the pull-down menus by adding or removing
menu items and disabling or enabling existing menu items.
The following functions are available:
`add-menu: (MENU-PATH MENU-NAME MENU-ITEMS &OPTIONAL BEFORE)'
Add a menu to the menu bar or one of its submenus.
`add-menu-item: (MENU-PATH ITEM-NAME FUNCTION ENABLED-P
&optional before)' Add a menu item to a menu, creating the menu
first if necessary.
`delete-menu-item: (PATH)'
Remove the menu item defined by PATH from the menu hierarchy.
`disable-menu-item: (PATH)'
Disable the specified menu item.
`enable-menu-item: (PATH)'
Enable the specified previously disabled menu item.
`relabel-menu-item: (PATH NEW-NAME)'
Change the string of the menu item specified by PATH to NEW-NAME.
Use the function `add-menu' to add a new menu or submenu. If a menu
or submenu of the given name exists already, it is changed.
MENU-PATH identifies the menu under which the new menu should be
inserted. It is a list of strings; for example, `("File")' names the
top-level File menu. `("File" "Foo")' names a hypothetical submenu of
File. If MENU-PATH is `nil', the menu is added to the menu bar itself.
MENU-NAME is the string naming the menu to be added.
MENU-ITEMS is a list of menu item descriptions. Each menu item
should be a vector of three elements:
* A string, which is the name of the menu item
* A symbol naming a command, or a form to evaluate
* `t' or `nil' to indicate whether the item is selectable
The optional argument BEFORE is the name of the menu before which
the new menu or submenu should be added. If the menu is already
present, it is not moved.
The function `add-menu-item' adds a menu item to the specified menu,
creating the menu first if necessary. If the named item already
exists, the menu remains unchanged.
MENU-PATH identifies the menu into which the new menu item should be
inserted. It is a list of strings; for example, `("File")' names the
top-level File menu. `("File" "Foo")' names a hypothetical submenu of
File.
ITEM-NAME is the string naming the menu item to add.
FUNCTION is the command to invoke when this menu item is selected.
If it is a symbol, it is invoked with `call-interactively', in the same
way that functions bound to keys are invoked. If it is a list, the
list is simply evaluated.
ENABLED-P controls whether the item is selectable or not. It should
be `t', `nil', or a form to evaluate to decide. This form will be
evaluated just before the menu is displayed, and the menu item will be
selectable if that form returns non-`nil'.
For example, to make the `rename-file' command available from the
File menu, use the following code:
(add-menu-item '("File") "Rename File" 'rename-file t)
To add a submenu of file management commands using a File Management
item, use the following code:
(add-menu-item '("File" "File Management") "Copy File" 'copy-file t)
(add-menu-item '("File" "File Management") "Delete File" 'delete-file t)
(add-menu-item '("File" "File Management") "Rename File" 'rename-file t)
The optional BEFORE argument is the name of a menu item before which
the new item should be added. If the item is already present, it is
not moved.
To remove a specified menu item from the menu hierarchy, use
`delete-menu-item'.
PATH is a list of strings that identify the position of the menu
item in the menu hierarchy. `("File" "Save")' means the menu item
called Save under the top level File menu. `("Menu" "Foo" "Item")'
means the menu item called Item under the Foo submenu of Menu.
To disable a menu item, use `disable-menu-item'. The disabled menu
item is grayed and can no longer be selected. To make the item
selectable again, use `enable-menu-item'. `disable-menu-item' and
`enable-menu-item' both have the argument PATH.
To change the string of the specified menu item, use
`relabel-menu-item'. This function also takes the argument PATH.
NEW-NAME is the string to which the menu item will be changed.
File: xemacs.info, Node: Entering Emacs, Next: Exiting, Prev: Pull-down Menus, Up: Top
Entering and Exiting Emacs
**************************
The usual way to invoke Emacs is to type `emacs RET' at the shell
(for XEmacs, type `xemacs RET'). Emacs clears the screen and then
displays an initial advisory message and copyright notice. You can
begin typing Emacs commands immediately afterward.
Some operating systems insist on discarding all type-ahead when Emacs
starts up; they give Emacs no way to prevent this. Therefore, it is
wise to wait until Emacs clears the screen before typing the first
editing command.
Before Emacs reads the first command, you have not had a chance to
give a command to specify a file to edit. Since Emacs must always have
a current buffer for editing, it presents a buffer, by default, a
buffer named `*scratch*'. The buffer is in Lisp Interaction mode; you
can use it to type Lisp expressions and evaluate them, or you can
ignore that capability and simply doodle. You can specify a different
major mode for this buffer by setting the variable `initial-major-mode'
in your init file. *Note Init File::.
It is possible to give Emacs arguments in the shell command line to
specify files to visit, Lisp files to load, and functions to call.
File: xemacs.info, Node: Exiting, Next: Command Switches, Prev: Entering Emacs, Up: Top
Exiting Emacs
=============
There are two commands for exiting Emacs because there are two kinds
of exiting: "suspending" Emacs and "killing" Emacs. "Suspending" means
stopping Emacs temporarily and returning control to its superior
(usually the shell), allowing you to resume editing later in the same
Emacs job, with the same files, same kill ring, same undo history, and
so on. This is the usual way to exit. "Killing" Emacs means
destroying the Emacs job. You can run Emacs again later, but you will
get a fresh Emacs; there is no way to resume the same editing session
after it has been killed.
`C-z'
Suspend Emacs (`suspend-emacs'). If used under the X window
system, shrink the X window containing the Emacs frame to an icon
(see below).
`C-x C-c'
Kill Emacs (`save-buffers-kill-emacs').
If you use XEmacs under the X window system, `C-z' shrinks the X
window containing the Emacs frame to an icon. The Emacs process is
stopped temporarily, and control is returned to the window manager. If
more than one frame is associated with the Emacs process, only the
frame from which you used `C-z' is retained. The X windows containing
the other Emacs frames are closed.
To activate the "suspended" Emacs, use the appropriate window manager
mouse gestures. Usually left-clicking on the icon reactivates and
reopens the X window containing the Emacs frame, but the window manager
you use determines what exactly happens. To actually kill the Emacs
process, use `C-x C-c' or the Exit Emacs item on the File menu.
On systems that do not permit programs to be suspended, `C-z' runs
an inferior shell that communicates directly with the terminal, and
Emacs waits until you exit the subshell. On these systems, the only way
to return to the shell from which Emacs was started (to log out, for
example) is to kill Emacs. `C-d' or `exit' are typical commands to
exit a subshell.
To kill Emacs, type `C-x C-c' (`save-buffers-kill-emacs'). A
two-character key is used for this to make it harder to type. In
XEmacs, selecting the Exit Emacs option of the File menu is an
alternate way of issuing the command.
Unless a numeric argument is used, this command first offers to save
any modified buffers. If you do not save all buffers, you are asked for
reconfirmation with `yes' before killing Emacs, since any changes not
saved will be lost. If any subprocesses are still running, `C-x C-c'
asks you to confirm killing them, since killing Emacs kills the
subprocesses simultaneously.
In most programs running on Unix, certain characters may instantly
suspend or kill the program. (In Berkeley Unix these characters are
normally `C-z' and `C-c'.) This Unix feature is turned off while you
are in Emacs. The meanings of `C-z' and `C-x C-c' as keys in Emacs were
inspired by the standard Berkeley Unix meanings of `C-z' and `C-c', but
that is their only relationship with Unix. You could customize these
keys to do anything (*note Keymaps::.).